APAGear II Archives Volume 2, Number 11 December, 2000

APAGear II

GRELs for Technical Duties

Mika Peltola

Here they are the four missing GREL classes; Maxwell, Kassandra, Isaac and Isabella classes as my own (utterly unofficial) write-ups. Basically what I did it was that I calculated the averages of the Characteristics and Skill points and used these averages as guidelines in building these templates. On average these classes are not as tough as the Mordreds or Morganas but, but that is just fine, all things considered. The Isaacs for instance are not front line troops, only Kassandras and Maxwells are usually seen on frontlines... Isaacs and Isabellas crew the supply and medevac sites behind the lines.

House Rule: GRELs and Unskilled Rolls

Whenever GREL rolls an unskilled CRE or KNO task his attribute will be counted as being two levels lower than it actually is. For example an Isaacs GREL trying give firstaid for his squadmate would roll with CRE of 0 instead of normal +2. This is to represent narrow mindedness of GRELs (ie. GRELs are very good at something they are programmed to do, and only mediocre in things that not in its programming...)

GREL [Maxwell Class]

The other half of hovertanks crew, a gunner. As Minervas were seen as the best of the best pilots, so are Maxwells as gunners with incredible accuracy... But due the technical nature of their works, they are "tech-heads". And in that they are actually even worse than Terra Novan strider soldats for dismay of any human working with them (save strider soldats of course...)

Attributes

AGI +1 APP +0 BLD +2 CRE +0 FIT +3
INF -1 KNO +1 PER +3 PSY +1 WIL +1
STR +3 HEA +1 STA 40 UD 9 AD 8

Skills

Skills Skills Skills Skills
Athletics 1/+3 Dodge 1/+1 Mechanics 1/+1 Survival 1/0
Combat Sense 2/+3 Electronics 1/+1 Notice 2/+3
Drive 1 /+1 Gunnery: Ground (HT*) 2/+3 Small Arms 1/+1 *Specialization

Normal GREL rules apply (See Life on Terra Nova 2nd edition)

GREL [Kassandra Class]

These GRELs are computer, communication and electronics specialists. Like Maxwells and Isaacs they share the technically challenged GRELs feature flaw (Sir, It's not bug it's a feature :)). Luckily for other people these three classes of GRELS, work together amazingly well. Kassandras serve also as auxiliary medics (or combined medic & communications person)

Attributes

AGI +2 APP +0 BLD +2 CRE +2 FIT +2
INF -1 KNO +1 PER +1 PSY +0 WIL +0
STR +2 HEA +0 STA 35 UD 8 AD 8

Skills

Skills Skills Skills Skills
Athletics 1/+2 Dodge 1/+2 First Aid 2/+3 Small Arms 1/+2
Combat Sense 1/+1 Drive 1/+2 Hand-To-Hand 1/+2 Survival 1/+2
Communications 2/+3 Electronics 1/+3 Melee 1/+2 Zero G 1/+2
Computers 1/+3 Elec. Warfare 1/+2 Notice 1/+1

Normal GREL rules apply (See Life on Terra Nova 2nd edition)

GREL [Isaac Class]

A Dedicated technician GREL Class. Isaac is one of the two non-frontline GREL classes. Isaacs are creative (when it come to jury rigging) and knowledgeable (An Isaac GREL could cite the repair manual of HT-68 anytime, even while sleeping...). But still they share the same "tech-head" attitude as the Maxwells and Kassandras but taken the extreme, the humans that have to work with them complain about their obsession with detail, compulsive tinkering with equipment and so forth. Ad infinidum.

Attributes

AGI +1 APP +0 BLD +2 CRE +2 FIT +2
INF -1 KNO +3 PER +2 PSY +0 WIL +0
STR +2 HEA +0 STA 35 UD 7 AD 8

Skills

Skills Skills Skills Skills
Athletics 1/+2 Dodge 1/+1 Mechanics 2/+3 Small Arms 1/+1
Combat Sense 1/+2 Electronics 2/+3 Mechanical Design 1/+3 Tinker 1/+2
Computers 2/+3 Electronics Design 1/+3 Melee 1/+1

Normal GREL rules apply (See Life on Terra Nova 2nd edition)

GREL [Isabella Class]

Isabellas are medics and doctors and only GREL class humans find likeable. Isabella Class was designed to provide highly competent medical personel CEF units and they were designed bit more social than other GREL in order to make patients feel bit more ease around them, also they are trained to notice signs of out-of-specs-behaviour in other GRELs.

Attributes

AGI +1 APP +0 BLD +2 CRE +0 FIT +2
INF +1 KNO +3 PER +2 PSY +0 WIL +1
STR +2 HEA +1 STA 40 UD 8 AD 7

Skills

Skills Skills Skills Skills
Athletics 1/+2 Dodge 1/+1 Life-Sciences 1/+3 Small Arms 1/+1
Combat Sense 2/+2 First Aid 3/+3 Medicine 2/+3 Survival 1/0
Computers 2/+3 Hand-To-Hand 1/+1 Psychology* 1/+3 *Spec: GREL Psychology

Normal GREL rules apply (See Life on Terra Nova 2nd edition)

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APAGear II Archives Volume 2, Number 11 December, 2000