APAGear II Archives Volume 4, Number 5 July, 2002

APAGear II

Five APES and an Auto-Frame

Mika Peltola

Foreword

After reading the Life on Utopia twice, I wanted to try my hand at creting few Utopian Vehicles. After studying the original design in LoU (Constable, Fireman and Men at Arms APESes), their limitations became quite evident. Due their small size they could not mount many weapons, nor could they have Gear equivalent armor. So next thing was to think their place on battlefield, they're too weak take on heavy combat automatons or tanks. So their operational niche is fighting other APESes and hunting down drones and other duties were Automatons are too inflexible. So here we go, five new APESes and a slightly freaky CEF prototype.

Partisan APES -- Greenway Alliance -- (UC473+)

Partisan APES is relatively new addition into Greenway Alliance Armed Forces. It is a dedicated ambush / anti-armor APES, which can be mistaken for a more common Constable APES. While based on Constable chassis like most of the other APESes, Partisan is well suited for it's intended mission. Which is ambushing and destroying light combat automatons and other APESes, towards that end the weapons payload was redesigned along with its stealth and fire control systems. Althought the price of these improvements were a somewhat more fragile fire-control and slightly less armor on sides and rear. As a standard payload; Partisan wields a 12mm Hypervelocity Rifle mated with a 40mm Grenade Launcher and two 70mm Disposable Anti-Armor Rockets (similar in design to Terra Novan Panzerfaust) along with a standard utility Vibroblade. The Anti-Armor Rockets are stored on back between of the jumpjets.

Originally Partisans were deployed in full squads of four plus ground transport, but the formation Utopian Colonial State and Greenway Armed Forces relelegation into deep city security has changed the deployment scheme somewhat. Nowadays Partisans are usuallly fielded at one per squad basis, or at two Partisans and two Firemen plus Transport basis.

Vehicle Specifications

                   Name: Partisan APES
           Vehicle Type: Augmented Powered Environment Suit
        Production Type: Mass Produced
                   Cost: 25 500 GA Slips (255 000 Kron/PU)
           Manufacturer: Various
                    Use: Light Anti-Armor APES
                 Height: 3,6 meters
                 Length: --- meters
                  Width: 2,75 meters
   Avg. Armor Thickness: 9,5 mm
         Armor Material: Laminated Ceralloy
    Standard Op. Weight: 900 kg
      Primary Move Mode: Walker (24 kph)
       Deployment Range: 150 km
           Sensor Range: 2 km
    Communication Range: 10 km
             Powerplant: Fuel Cell / Batteries
          Engine Output: 150 hp

General Stats

           Threat Value: 255
        Offensive Value: 159
        Defensive Value: 37
    Miscellaneous Value: 569
                   Size: 3
  Original Default Size: 6
       Indv. Lemon Dice: 3
                   Crew: 1
          Bonus Actions: 0

Movement

Primary Move Mode: Walker Combat Speed: 2 Top Speed: 4 Maneuver: 0

Electronics

                Sensors: -1
         Communications: -1
           Fire Control: 0

Armor

           Light Damage: 6
           Heavy Damage: 12
               Overkill: 18

Weapons

Qty Name                      Code     Arc ACC Damage Range           ROF Ammo Special
2   Medium AT Rocket          MPZ      F   -1  x15    1  /2  /4  /8       0    Dis
1   12mm HyVel Rifle          VLRF     F   0   x6     2  /4  /8  /16      25   
1   40mm Grenade Launcher     APGL     F   -1  x3     1  /2  /4  /8       5    AE0, AI, IF
1   Vibroblade                VB       F   0   x8     0  /0  /0  /0       0    

Perks

Name                  Rating Game Effects                                          AUX
Airdroppable                 Can be airdropped                                        
HEP: Desert                  -                                                        
HEP: Radiation.c      2      100 rads per hour                                        
Improved Off-Road            - 1 MP cost, minimum 1 MP                                
Jump Jets             2      Rating times 50m of jump capability                   AUX
Limited Life Support         Life support for 1 week                               AUX
Manipulator Arm x2    3      Can punch                                                
Stealth               3      Add rating to Concealment                             AUX
Reinforced Armor      2      F Arc; add to base armor                                 

Flaws

Name                  Rating Game Effects
Annoyance                    LS made by lowest bidder                                 
Annoyance                    Jump Jets negate stealth                                 
Exposed Auxiliary Sys        "Aux" hits are one step worse                            
Exposed Fire Control         "Fire Control" hits are one step worse                   

Marksman Heavy APES -- United Republic of Steelgate

Marksman Heavy APES is a State of the Art sniper-fire support APES, designed by Halicarnassus Academy of Advanced Military Technologies(Henceforth HAAMT). The Marksman is rare Utopian vehicle to field an energy weapon. The Marksman field a 8.2mW Free-Electron Chemical Laser system. Which unlike most other lasers fielded by CEF and Terra Novan faction uses an excited state free-radical hydrogen to energize the lasing tube via controlled explosion within induction chamber instead rapid discharge capacitators or superconducting coils. Other than making the laser small enough for APES handle it it also makes the weapon somewhat fragile, and even outright dangerous if chemical tank were to be punctured. As one of the chemical laser prototypes blew up on a testing range, killing the armiger testing it and wounding dozen more. As it detonated with equivalent force to four kilograms of TNT.

The Marksman APES is a rare vehicle indeed, restricted only to rank of 2nd Lancer or higher with an additional requirement of being an accomplished sniper. Even while carrying payload equal to a light combat automaton, the Marksman is sought after only by those whom want it as a status piece. Most of the existing Marksman in use belong to rapid-response units that are never away from base more than day or two, this is mostly the incredible maintenance requirements of this vehicle (not to mention the laser cannon itself).

Vehicle Specifications

                   Name: Marksman Heavy APES
           Vehicle Type: Augmented Powered Environment Suit
        Production Type: Limited Production
                   Cost: 1 084 000,00 URS Kron
           Manufacturer: Augmented Powered Environment Suit
                    Use: Various
                 Height: 3,65 meters
                 Length: -- meters
                  Width: 2,85 meters
   Avg. Armor Thickness: 11,3 mm
         Armor Material: Laminated Ceralloy
    Standard Op. Weight: 1160 kg
      Primary Move Mode: Walker (24 kph)
    Secondary Move Mode:  ( kph)
       Deployment Range: 150 km
           Sensor Range: 3 km
    Communication Range: 10 km
             Powerplant: Fuel Cell / Batteries
          Engine Output: 160 hp

General Stats

           Threat Value: 258
        Offensive Value: 368
        Defensive Value: 65
    Miscellaneous Value: 339
                   Size: 4
  Original Default Size: 6
       Indv. Lemon Dice: 2
                   Crew: 1
          Bonus Actions: 0

Movement

      Primary Move Mode: Walker
           Combat Speed: 2
              Top Speed: 4
               Maneuver: 0

Electronics

                Sensors: -1
         Communications: -1
           Fire Control: -1

Armor

           Light Damage: 8
           Heavy Damage: 16
               Overkill: 24

Weapons

Qty Name                      Code     Arc ACC Damage Range           ROF Ammo Special
1   8.2mW Chemical Laser      SLC      F   +1  x12    5  /10 /20 /40      10   DpRB-1, Snpr
1   Light Field Mortar        LFM      FF  -1  x15    4  /8  /16 /32      6    AE0, MR4, IF, Stbl
2   Hand Grenade              HG       F   -1  x15    0  /0  /0  /0       0    AI, Dis
1   Vibroblade                VB       F   0   x8     0  /0  /0  /0       0    

Perks

Name                  Rating Game Effects                                          AUX
Airdroppable                 Can be airdropped                                        
HEP: Desert                  -                                                        
HEP: Radiation.c      2      100 Rads per Hour                                        
Improved Off-Road            - 1 MP cost, minimum 1 MP                                
Jump Jets             1      Rating times 50m of jump capability                   AUX
Limited Life Support         Life support for 1 week                               AUX
Manipulator Arm x2    4      Can punch                                                
Stealth               3      Add rating to Concealment                             AUX
Sniper System                +1 to long and Extreme rolls for SLC                  AUX
Stabilizer Mount             Must stop and set for one action to use LFM           AUX

Flaws

Name                  Rating Game Effects
Exposed Fire Control         "Fire Control" hits are one step worse                   
Exposed Auxiliary Sys        "Aux" hits are one step worse                            
Hazardous Ammo/Fuel S        "Ammo/Fuel" hits are two steps worse                     
Difficult to Modify          -2 on Repair and Modify rolls                            

Pikeman APES -- Industrial States of Kogland

Pikeman APES has very peculiar history behind its development. Originally Pikeman was designed as a Ceremonial Guard unit, but as with anything else in Utopian society they gave it a practical use as well. As whole the Pikeman is one of the faster APESes, even though it has somewhat thicker armor than for example Constable APES. The primary armament of Pikeman is 12mm Hypervelocity Rifle (propably chosen for inside deep city in order to avoid collateral damage) and a Lance. A Five meter long sharpened pole decorated usually with units ceremonial banner, hence the name standard. Although the standard(lance) does not seem like an effective weapon, but in hands of an experienced armiger it can skewer any existing APES. Also Pikeman is armed with the "Rain of Flame" incediary weapon system, basically ten tube rocket launcher mounted between jumpjets on Pikemans back. The launcher itself is with loaded with ten 56mm airburst incendiary rockets capable of drenching couple hectares the ground with burning napalm. The Pikeman is usually awarded to an armiger as symbol of exemplary service, and there are never more that one Pikeman per given unit.

Vehicle Specifications

                   Name: Pikeman APES
           Vehicle Type: Augmented Powered Environment Suit
        Production Type: Limited Production
                   Cost: 705 000 PU
           Manufacturer: Gizan Military Industries
                    Use: Combat / Ceremonial APES
                 Height: 3,66 meters
                 Length: --- meters
                  Width: 2,9 meters
   Avg. Armor Thickness: 11,5 mm
         Armor Material: Laminated Ceralloy
    Standard Op. Weight: 950 kg
      Primary Move Mode: Walker (30 kph)
    Secondary Move Mode:  ( kph)
       Deployment Range: 150 km
           Sensor Range: 2 km
    Communication Range: 10 km
             Powerplant: Fuel Cell / Batteries
          Engine Output: 165 hp

General Stats

           Threat Value: 235
        Offensive Value: 150
        Defensive Value: 65
    Miscellaneous Value: 488
                   Size: 4
  Original Default Size: 6
       Indv. Lemon Dice: 2
                   Crew: 1
          Bonus Actions: 0

Movement

      Primary Move Mode: Walker
           Combat Speed: 3
              Top Speed: 5
               Maneuver: 0

Electronics

                Sensors: -1
         Communications: -1
           Fire Control: -1

Armor

           Light Damage: 8
           Heavy Damage: 16
               Overkill: 24

Weapons

Qty Name                      Code     Arc ACC Damage Range           ROF Ammo Special
1   Ceremonial Standard       LN       F   -1  x13    0  /0  /0  /0       0    
1   "Rain of Flame"           IRP/10   FF  -1  x13    1  /2  /4  /8   +1  10   Inc, IF, SlowBurn
1   12mm HyVel Rifle          VLRF     F   0   x6     2  /4  /8  /16      25   
1   Reinforced frame          CR       F   0   x0     0  /0  /0  /0       0    

Perks

Name                  Rating Game Effects                                          AUX
Airdroppable                 Can be airdropped                                        
HEP: Desert                  -                                                        
HEP: Radiation.c      2      100 rads per hour                                        
Improved Off-Road            - 1 MP cost, minimum 1 MP                                
Jump Jets             2      Rating times 50m of jump capability                   AUX
Limited Life Support         Life support for 1 week                               AUX
Manipulator Arm x2    3      Can punch                                                
Stealth               2      Add rating to Concealment                             AUX
Reinforced Location A 2      Increase base armor by 2 at Crew                         

Flaws

Name                  Rating Game Effects
Annoyance                    Jump Jets negate stealth                                 
Exposed Auxiliary Sys        "Aux" hits are one step worse                            
Exposed Fire Control         "Fire Control" hits are one step worse                   

Grasshopper Light APES

Grasshopper Light APES is lightly armored and shielded recon APES meant for scouting areas where recon automatons cannot be used due ECM or other reasons. Grasshopper is common even outside Utopian militaries as it is cheap and fairly simple to maintain. This comes at the cost having low radiation protection equivalent of a common Rad Suit. Grasshoppers are somewhat common even among Wastrel gangs and Higglers, as their parts are easy to come by. Grasshopper is armed with 40mm Grenade launcher with pistol configuration and various grenades for dealing with more serious threats. Grasshoppers were originally produced by Independent Army as stopgap measure against then newly developed Man at Arms APES of Steelgate Military.

Vehicle Specifications

                   Name: Grasshopper Light APES
           Vehicle Type: Augmented Powered Environment Suit
        Production Type: Mass Produced
                   Cost: 85 000,00 local currency
           Manufacturer: Various
                    Use: Scout
                 Height: 3,5 meters
                 Length: --- meters
                  Width: 2,7 meters
   Avg. Armor Thickness: 5 mm
         Armor Material: Ceraplate Armor
    Standard Op. Weight: 400 kg
      Primary Move Mode: Walker (36 kph)
    Secondary Move Mode:  ( kph)
       Deployment Range: 250 km
           Sensor Range: 2 km
    Communication Range: 10 km
             Powerplant: Fuel Cell / Batteries
          Engine Output: 80 hp

General Stats

           Threat Value: 85
        Offensive Value: 28
        Defensive Value: 39
    Miscellaneous Value: 187
                   Size: 2
  Original Default Size: 4
       Indv. Lemon Dice: 3
                   Crew: 1
          Bonus Actions: 0

Movement

      Primary Move Mode: Walker
           Combat Speed: 3
              Top Speed: 6
               Maneuver: +1

Electronics

                Sensors: -1
         Communications: -1
           Fire Control: -1

Armor

           Light Damage: 5
           Heavy Damage: 10
               Overkill: 15

Weapons

Qty Name                      Code     Arc ACC Damage Range           ROF Ammo Special
1   40mm Grenade Launcher     APGL     F   -1  x3     1  /2  /4  /8       6    AE0, AI, IF
2   Zapper Grenade            HWG      F   -1  x10    0  /0  /0  /0       0    Hay, Dis
2   Hand Grenade              HG       F   -1  x15    0  /0  /0  /0       0    AI, Dis
1   Vibro Claws               VC       F   +1  x8     0  /0  /0  /0       0    

Perks

Name                  Rating Game Effects                                          AUX
Airdroppable                 Can be airdropped                                        
HEP: Desert                  -                                                        
HEP: Radiation.c      1      10 rads per hour                                         
Jump Jets             3      Rating times 50m of jump capability                   AUX
Improved Off-Road            - 1 MP cost, minimum 1 MP                                
Limited Life Support         Life support for 1 week                               AUX
Manipulator Arm x2    2      Can punch                                                
Stealth               1      Add rating to Concealment                             AUX

Flaws

Name                  Rating Game Effects
Annoyance                    Jumpjets negate stealth when used                        
Annoyance                    Moving at top speed is very fatiquing to pilot           
Overheating                  Damage occurs if weapons or jump jets are overused       
Exposed Auxiliary Sys        "Aux" hits are one step worse                            

Explorer AHES

Explorer is APES design that predates even the Constable APES. Explorer dates back to days when Utopians were re-emerging from their shelters and at that the design was called AHES or Augmented Hostile Environment Suit. With mass of nearly two tons the Explorer is definitely an obsolate piece of equipment, but still to the date no other has been able to beat the Explorer in simplicity, which makes it popular among Wastrel Gangs and Higgler Clans. Only recent and common modification to basic Explorer frame is inclusion of a shoulder mounted 9mm Chaingun, to fend of marauding Wastrel etc. The Explorer boast with radiation shielding equal to a common "Wasteland Oasis" vehicular shelter. In some respect the Explorer shares some design principles and technology with Concordat-Era HU-0124L Hardhat utility walker(built by Henerman Utility), which appears to have been used in practically every Concordat sponsored colony.

Vehicle Specifications

                   Name: Explorer APES
           Vehicle Type: Augmented Hostile Environment Suit
        Production Type: Mass Produced
                   Cost: 60 000,00 Local Currency
           Manufacturer: Various
                    Use: Exploration
                 Height: 3,83 meters
                 Length: ---- meters
                  Width: 2,9 meters
   Avg. Armor Thickness: 12,5 mm
         Armor Material: Ceramic
    Standard Op. Weight: 1750 kg
      Primary Move Mode: Walker (18 kph)
    Secondary Move Mode:  ( kph)
       Deployment Range: 200 km
           Sensor Range: 2 km
    Communication Range: 10 km
             Powerplant: Fuel Cell
          Engine Output: 190 hp

General Stats

           Threat Value: 96
        Offensive Value: 22
        Defensive Value: 55
    Miscellaneous Value: 210
                   Size: 4
  Original Default Size: 5
       Indv. Lemon Dice: 3
                   Crew: 1
          Bonus Actions: 0

Movement

      Primary Move Mode: Walker
           Combat Speed: 2
              Top Speed: 3
               Maneuver: -1

Electronics

                Sensors: -2
         Communications: -2
           Fire Control: -2

Armor

           Light Damage: 9
           Heavy Damage: 18
               Overkill: 27

Weapons

Qty Name                      Code     Arc ACC Damage Range           ROF Ammo Special
1   Engineering Chainsaw      CS       F   0   x9     0  /0  /0  /0       0    
3   Demolition Packs          HG       F   -1  x15    0  /0  /0  /0       0    AI, Dis
1   9mm Chaingun              LMG      FF  0   x3     1  /2  /4  /8   +4  100  AI

Perks

Name                  Rating Game Effects                                          AUX
HEP:Radiation.c       3      1000 rads per hour                                       
Easy to Modify               +2 to Repair and Modify rolls                            
HEP: Desert                  -                                                        
Improved Off-Road            - 1 MP cost, minimum 1 MP                                
Limited Life Support         Life support for 1 week                               AUX
Manipulator Arm x2    4      Can punch                                                

Flaws

Name                  Rating Game Effects
Annoyance                    Whole hulls resonates when chainsaw is used              
Exposed Auxiliary Sys        "Aux" hits are one step worse                            
HEAT Vulnerable       3      Subtract from Base Armor for HEAT attacks                

Type X-001 Auto-Frame

"Hi, Brian. We've just finished the preliminary test with X-001. And boy it looks good. Anyway, before you go ballistic about the budget over-spending, I must tell you that the bugger is already up and running. We've thought of depositing it into some field unit to get some experience. The NNet and pilot needs it, not the expert system. Ahh... About the parameters you asked they are not on par with Utopian Battlefield AI, but it'll live. Currently it's about as bright as any rookie, but good news is that it can learn. Only minor gripe comes from our test pilot Minerva-Vb Nike-8631. She claims that AI is too slow to be effective. BTW check out the attached files and call back! PS: I want your opinion as officer, not as committee member!"

Overview and History

X-001 Auto-Frame is a Type 16-6 derivative derivative design that combines battleframe structure with Utopian automation and NAI technology with Terran/Caprician learning NNets with reasonably good result. The system slaves Battle Frames body and learning NNet to pilot and an AI Expert system, this revolutionary three brain (GREL, AI and ONNet) design works reasonably well. And the propability of NNet picking up bad habits from GREL pilot is minimal. The design team is toying with idea of building either a Battle Frame NNet training NAI or a compleletely automated Battle Frame. Usually the Minerva-Vb GREL operates the battleframe leaving the control of Octopus pack and drones to AI and its automation. In low-threat situation pilot may leave control of the Frame itself for AI and concentrate on teleoperating the drones.

Vehicle Specifications

                   Name: Type X-001 Auto-Frame
           Vehicle Type: Battle Frame
        Production Type: Early Prototype
                   Cost: 137 635 000 CCE
           Manufacturer: Moscow Heavy Industries / Utopian Division
                    Use: Prototype of Automated Battle Frame
                 Height: 4,6 meters
                 Length: ---- meters
                  Width: 3,5 meters
   Avg. Armor Thickness: 22mm
         Armor Material: Ceramite Composite
    Standard Op. Weight: 7020 kg
      Primary Move Mode: Walker (48 kph)
    Secondary Move Mode: Hover (126 kph)
       Deployment Range: 250 km
           Sensor Range: 3 km
    Communication Range: 12 km
             Powerplant: Gas Turbine
          Engine Output: 2 * 725 hp

General Stats

           Threat Value: 2 949
        Offensive Value: 3 196
        Defensive Value: 362
    Miscellaneous Value: 5 288
                   Size: 6
  Original Default Size: 14
       Indv. Lemon Dice: 1
                   Crew: 2
          Bonus Actions: 2

Movement

      Primary Move Mode: Walker
           Combat Speed: 4
              Top Speed: 8
    Secondary Move Mode: Hover
           Combat Speed: 11
              Top Speed: 21
               Maneuver: 0

Electronics

                Sensors: +1
         Communications: +1
           Fire Control: +1

Armor

           Light Damage: 13
           Heavy Damage: 26
               Overkill: 39

Weapons

Qty Name                      Code     Arc ACC Damage Range           ROF Ammo Special
1   Heavy Laser Cannon        HLC      F   +1  x20    5  /10 /20 /40      20   DpRB-3
1   Anti-Ground Vehicle Msl   AGM      F   +1  x15    3  /6  /12 /24      10   Guid, IF
3   Haywire Grenade           HWG      F   -1  x10    0  /0  /0  /0       0    Hay, Dis

Perks

Name                  Rating Game Effects                                          AUX
Advanced Neural Net          +1 to Man, for one action in the beginning of turn                                  
Artificial Intelligen 1      Acts as 1 Crew (of level 1 skill)                                          
Automation            2      Acts as 2 crew                                           
HEP: Desert                  -                                                        
HEP: Radiation.c      2      100 rads per hour                                        
Manipulator Arm x2    6      Can punch                                                
Urban Friendly               -                                                        
Target Designator     3      Designates targets for guided weapons                 AUX
Reinforced Armor      5      F Arc; add to base armor                                 
Trideo Link-Up               Used for Dueling                                      AUX

Flaws

Name                  Rating Game Effects
Difficult to Modify          -2 on Repair and Modify rolls                            
Inefficient Combat Co        -1 to attack roll for every weapon fired above one       
Unstable                     -1 to all piloting rolls at Top Speed in (or entering) >1
Vulnerable to Haywire        Haywire gets 3 rolls on damage tables.                   
Man. Flaw             -3     Hover reduced in maneuver.                               

Defects

Name                  Rating Game Effects
Defective Fire Contro 1      Die roll against rating, subtract rating from FC if fail 
Annoyance Flaw               Prone minor but frustrating software glitches            
Structural Weakness          -1 maneuvering                                           

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