Specifications | |
Type: Field technical / maintenance vehicle | Manufacturer: Hansens Electronics Ltd |
Armor Material: Durasheet | Armor Thickness: 14mm |
Height: 3.5 m | Length: 7.8 m |
Weight: 1875 kg | Maximum Speed: 110 kph on-road |
Powerplant: gas turbine | Horsepower: 220 hp |
Description | |
Size: 4 | Total Actions: 2 |
Weapons | |||||||||||||
Name | Code | Arc | S | M | L | EX | Acc | FC | Dam | Qty | ROF | Special | Ammo |
None fitted |
Defense | |
Primary Movement: Walker 6/12 (72 kph) | Secondary Movement: N/A |
Maneuver: -2 | Armor: 8 / 16 / 24 |
Miscellaneous | |
Crew: 3 (Driver, 2 Technicians) | Deployment Range: 500 km |
Sensors: -1 / 2 km | Communications: -1 / 20 km |
Perks: Laboratory (Rating 1), Laboratory (Rating 0), Passenger Seats (2) | Flaws: Annoyance (poor design of storage cabinets, see Notes below) |
Defects: None | Lemon Dice: 3 |
Notes | |
The FTV-16 Sanford is a field maintenance and repair vehicle, using the same chassis as the CV-3 Murdock command vehicle and the EWV-7 Seeker communications vehicle
(see Tactical Field Support, pp. 104-5 and 108-9). The electronic and communications gear of these vehicles is replaced with two repair shops. One shop is larger and better
equipped than the other; the smaller shop is intended as a backup to the primary shop, but it may also be used for work unrelated to the primary shop's (and thus, the vehicle's) main task.
While the vehicle gives good overall service, the design of the Sanford's internal storage compartments is a source of constant headaches. The doors of the compartments are held shut only by simple magnets, which give way quite easily when subjected to stresses, including those incurred through normal off-road driving or sharp turns. When (not if) the compartments' doors fly open, their contents spill hither and yon inside the shops. (For game purposes, the compartment will spill their contents any time a Driving check is called for, regardless of the result of the roll, or if moving at greater than combat speed when off-road.) |