Heavy Gear has been my favorite roleplaying game since it was introduced in 1995. Its combination of sturdy game rules, a Vehicle Construction System that allowed me to create very good vehicle statistics in very little time, and a remarkably detailed setting got me hooked and hasn't let go. I've had the pleasure of contributing to Heavy Gear both online and in published works*, and I hope to post more material here in the future.
CAMPAIGN SETTINGS
Here's an introduction to my current Heavy Gear campaign setting, which is also the basis for many of my stories in the APAGear II Archives and in Banzaidyne Press:
VEHICLE DATA SHEETS
GAMING TOOLS
UNOFFICIAL EXPANSIONS AND REVISIONS
In addition to my published Heavy Gear work*, I've also created material to update or supplement other publications.
Expansions to the Northern Guard Army List:
Expansions to the Heavy Gear Second Edition Technical Manual:
* Writing Credits
Heavy Gear Second Edition: